Super Blender (2020) Crack Download 2023

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Super Blender (2020) Crack Free Download [Latest]

Super Blender Crack  – How-To Video Course: Each chapter will have several practice sessions where you will create amazing 3D scenes. Blender is an open source 3D graphics and animation software. In some respects, it surpasses even expensive software products from well-known developers. Recently, Blender supporters have become more and more – many, including professional 3D artists, are completely switching to working in it to create full-fledged animated films and computer games. Therefore, knowing this program and being able to work in it is extremely useful! An important feature of Blender is that it is created by thousands of people around the world, and therefore develops much faster than any commercial software products.

Key Features of the course:

  • Homework for each chapter. Competently composed homework assignments contribute to better assimilation of the material.
  • Support from the author and curators. You will receive the necessary feedback and mentoring.
  • Portfolio with your work. Upon completion of the course, you will have several finished works in your hands that you can put in your portfolio to attract new customers.
  • No time limits. The course is provided to you forever, without any limits and time limits. Exercise when it suits you.6
  • High quality 3D models. In the course for practice, you will be provided with high-quality 3D models made by the author especially for you.

The course consists of 59 lessons, which are combined into 7 chapters, and 5 exciting homework assignments. The duration of the course is 25 hours (only video lessons!). The course will open gradually, as homework is completed.

Course content:

  • Chapter 1. Acquaintance with the program. 6 lessons.  This is the introductory chapter. We’ll start with installing Blender, and throughout this chapter we’ll explore the program’s interface, windows, and menu options. Closer to the second half of the chapter, we will consider ways to navigate in three-dimensional space and go through all the main settings of the program in order to make our work with it as convenient and efficient as possible.
  • Chapter 2. Key principles of work in the program.  7 lessons. To start full-fledged work with the program, in addition to knowing its interface, you need to get acquainted with objects and data. Everything we’ll be doing throughout the following chapters is data in one way or another. In this chapter, we will explore concepts such as an object, its data, the structure of mesh objects, and the concept of topology. After this chapter, we will be able to fully immerse ourselves in the intricacies of modeling, having all the necessary knowledge about the interface and the objects with which we work.
  • Chapter 3. Modeling. 11 lessons.  In this chapter on modeling, you will learn about all the key points, without which it is almost impossible to create three-dimensional objects. You’ll learn about different transform orientations, pivot points, snaps, proportional editing, and the most commonly used modeling tools. We will also go through the modifiers that are used to generate meshes and deform them. At the end of the chapter, we will create a high-poly revolver model using the knowledge from this chapter.
  • Chapter 4. Materials and light. 12 lessons.  First of all, the concept of light sources and lamps will be disassembled, since without light sources, everything else has no meaning. They bring out the true form of your models and give certain properties to your materials. After getting acquainted with light, let’s get acquainted with the shader editor and use an example to analyze such a thing as PBR (Physically based rendering). Next, let’s look at a special Camera object that generates the final image, and get acquainted with two built-in renderers: Cycles and EEVEE. Before we get started, let’s learn the concept of UV mapping and move on to the practical exercises, in which we will create some procedural materials and render the model, having previously set up materials and light for it.
  • Chapter 5. Animation. 9 lessons.  A static image is, of course, very cool, but the real world of 3D is revealed in motion. In this chapter, we’ll take a look at all aspects of creating animations in Blender, from the concept of keyframes to drivers combined with keyshapes. In the second half of the chapter, we will create three animations in which we will consolidate the theoretical knowledge gained in practice.
  • Chapter 6. Physical simulations. 10 lessons.  With the help of physical simulations, you can take the quality of your animations to a whole new level. Fire, liquids, fabrics… Blender allows you to simulate almost any physical effect without the use of third-party software or add-ons. The first half of the chapter will cover all the basic settings for physics algorithms, after which two animations will be created, each of which will contain a mixture of several physics simulations and all previously learned knowledge.
  • Chapter 7. Post-processing. 4 lessons.  The stage of the final post-processing of the image is called so, because it is performed last. A kind of final touch in the work of the artist. This chapter is entirely devoted to this process. In it, we will get acquainted with the possibilities that Blender provides us with regarding post-processing, and we will also perform two practical tasks in which we will apply the acquired knowledge in practice.

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About the course:

Language:  Russian
Author:  Artem Slavva
Duration:  24:58:36Format:  MP4
Video:  H264, 1920×1080, 30fps, 444kbps
Audio:  AAC, 44100Hz, stereo 127kbps

Our Mission

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Download Links/Mirrors:

Download video course Super Blender (2020) (7.95 GB):

with  Turbo.to:
One file

with  Notfound:
Part 1  +  Part 2

with  UL.to:
Part 1  +  Part 2

with  Hil.to:
One file

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